00826

welcome to my github page

number lore T___T 🐔 links
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overflowed
Github
Youtube
Roblox

standalones:

thing what it does
/aio (September 2026) a table of all-in-one game features
/eep (January 2026) ephemeral entrypoint for single-placeid game instances
/cc (December 2025) humanoidless character controller
/hula (December 2025) a table of roblox-luau convenience modules
/geis-rbx (March 2024) a function benchmarking tool

DOUBLES VOLLEYBALL (May 2026)

Solo developer

a fast-paced, two-input volleyball game

Software used

Flowers given

DOUBLES VOLLEYBALL was designed using Jamie Griesemer's '30 seconds of fun' as a north star

Telamon Boss Fight (August 2025)

Solo developer

a game made in less than 86 hours as an entry for the 2025 inspire challenge

Software used

Flowers given

Telamon Boss Fight is the product of on-the-fly changes and execution at a steady pace

Classy Climbing (August 2025)

Duo developers

a two-week-ish, duo-developer, one-button-game-gamejam

Software used

Flowers given

Classy Climbing was a broad swing at duo development, and a lot was learned!

fruit 2 (June 2025)

Solo developer

a battleground in 2025 that doesn't use hitstuns (shocker)

Software used

Flowers given

fruit 2 ran it back to the mid-late 2010's with old school combat and visuals.

sixes (June 2024)

Solo developer

a quick volleyball game made in about a month and some change
ball sfx was recorded from a slightly-deflated Molten volleyball

Software used

Flowers given

sixes served as a test to see what could reasonably be done by applying loose time constraints.

Smash Legends X (November 2022)

Solo developer

because of the strong foundation i built with Smash Legends, i made really big improvements across all facets of game development

Software used

Flowers given

Smash Legends X (stylized as SLX) is the successor to Smash Legends with a fully reworked codebase and greatly improved gameplay, visuals, and overall design.

Smash Legends (October 2020)

Solo developer

my first roblox game evar
had a lot of fun learning Lua, Blender, and Adobe Illustrator/Photoshop

Software used

Smash Legends began as a learning project, but became a fully fleshed-out game as I became more familiar with the Roblox Game API and more proficient in Lua.