00826

00826.github.io

number lore T___T 🐔 best reachable via twitter!
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00  8   2  6
 o ba fu ro
overflowed
Github
Twitter
Youtube
Roblox

table of utils:

thing what it does
/castable (December 2024) no-network-roundtrip skill casting
/questmodule (November 2024) linear, multi-step quest controller
/konbini (July 2024) a shelf of roblox-luau convenience modules
/geis-rbx (May 2024) $5 function timer = extortion

fruit 2 (🔗)

Duo developers (June 2025)

a battleground in 2025 that doesn't use hitstuns (shocker)

Software used

Acknowledgements

fruit 2 ran it back to the mid-late 2010's with old school combat and visuals

sixes (🔗)

Solo developer (June 2024)

a quick volleyball game made in about a month and some change
ball sfx was recorded from a slightly-deflated Molten volleyball

Software used

Acknowledgements

sixes served as a test to see what could reasonably be done by applying loose time constraints

Smash Legends X (🔗)

Solo developer (November 2022)

because of the strong foundation i built with Smash Legends, i made really big improvements across all facets of game development

Software used

Acknowledgements

Smash Legends X (stylized as SLX) is the successor to Smash Legends with a fully reworked codebase and greatly improved gameplay, visuals, and overall design.

Smash Legends (🔗)

Solo developer (October 2020)

my first roblox game evar
had a lot of fun learning Lua, Blender, and Adobe Illustrator/Photoshop

Software used

Smash Legends began as a learning project, but became a fully fleshed-out game as I became more familiar with the Roblox Game API and more proficient in Lua.