00826

welcome to my github page

number lore T___T πŸ” best reachable via twitter!
Β γ€‡Β ε…«Β δΊŒΒ ε…­
00Β Β 8Β Β Β 2Β Β 6
Β o ba fu ro
overflowed
Github
Twitter
Youtube
Roblox

table of notables:

thing what it does
/r0 (August 2025) zero-limb humanoidless character controller
/konbini (July 2024) a shelf of roblox-luau convenience modules

Telamon Boss Fight (πŸ”—)

Solo developer (August 2025)

a game made in less than 86 hours as an entry for the 2025 inspire challenge

Software used

Flowers given

Telamon Boss Fight is the product of on-the-fly changes and execution at a steady pace

Classy Climbing (πŸ”—)

Duo developers (August 2025)

a two-week-ish, duo-developer, one-button-game-gamejam

Software used

Flowers given

Classy Climbing was a broad swing at duo development, and a lot was learned!

fruit 2 (πŸ”—)

Solo developer (June 2025)

a battleground in 2025 that doesn't use hitstuns (shocker)

Software used

Flowers given

fruit 2 ran it back to the mid-late 2010's with old school combat and visuals.

sixes (πŸ”—)

Solo developer (June 2024)

a quick volleyball game made in about a month and some change
ball sfx was recorded from a slightly-deflated Molten volleyball

Software used

Flowers given

sixes served as a test to see what could reasonably be done by applying loose time constraints.

Smash Legends X (πŸ”—)

Solo developer (November 2022)

because of the strong foundation i built with Smash Legends, i made really big improvements across all facets of game development

Software used

Flowers given

Smash Legends X (stylized as SLX) is the successor to Smash Legends with a fully reworked codebase and greatly improved gameplay, visuals, and overall design.

Smash Legends (πŸ”—)

Solo developer (October 2020)

my first roblox game evar
had a lot of fun learning Lua, Blender, and Adobe Illustrator/Photoshop

Software used

Smash Legends began as a learning project, but became a fully fleshed-out game as I became more familiar with the Roblox Game API and more proficient in Lua.